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Thursday, 8 November 2012

Withdrawal

With most of the Imperial forces now safely off Corona Secundus Inquisitor Coteaz gave the order for the rearguard to start disengaging the enemy & get to last few Thunderhawks, Abaddon he new would be doing the same after the Tyranids had started to over run the city.


The tyranids had entered the city sliently from the east while the Imperial & chaos forces had been busy fighting each other, as a result the first that the Imperial forces new of their arrival was when one of their razorbacks was wrecked by bio weapon



 Coteaz new that not far behind the small & nimble nids would come the gigantic monster that at this stage of the infection would be sure to exist, things like trygons  & tyrannofexs against which there was little defence.
Next could be heard the flapping of leathery wings as the sky turn dark with the shear amount of gargoyle's  & flying ripper swarms. 



The tyranids attacked imperial soldiers & chaos warriors a like as the hive mind takes none as allies,  still they came with a flying hive tyrant droping out of the sky in front of a dreadknight  7 charging straight for him.



Trying to maintain discipline under such condition's was proving hard with many of the chaos forces braking & running in the face for the tyranid assault while others stood & fought bravely only to be thorn apart limb by limb.


The chaos forces tried in vain to strike back with Abaddon himself butchering untold numbers of gargoyles but to no avail with the tyranids seeming to be without number, with helldrakes & daemon princes in the air trying to stop the Imperial withdraw & the tyranid advance at the same time, they where only fighting a losing battle.


While a squad of paladins where helping too hold back the sea of tyranids that was by now just washing over everything, while all over the city man, women & beast found it hard to stay on their feet as the ground shock as mowloc's & trygons borrowed up from below.

Coteaz Together with what was left of the paladins were the last of the Imperial forces to take off from  Corona Secunduso A planet that had very near costed the Inquisitor his life at the hands of what now had become know as Hive Fleet  Nagaina.


As I finish up my report on Corona Secunduso I can at less take some comfort in the fact the planet has been totally consumed by the tyranids who by doing so insured that any taints of chaos that would have come from the warp on the planets return have now been totally removed.

                                                          File Status Closed. 

In the cold dark void above the bare rock that Corona Secunduso had become the hive mind sent out the pluses to the Hive Fleet to move to the next planet in it path, he knew not or cared not for all that had died or been lost on the planet below, for to the hive mind nothing ever died or was lost but only ever consumed to be reused over & over again, such was the way of the great devourer.






     

Thursday, 1 November 2012

Space hulk game

With no club games this week I'm going to post about a game of space hulk I had with a lad a lot of you will know my son Paddy, so handing over Hive fleet  Nagaina well at lest the genestealers from it I sent in my Wordbaerers.

The mission was I think it's called clense  & burn, basicly shoot the assault cannon or flamer into two rooms down near the other end of the space hulk.

The last time we played this mission my assault cannon jammed killing not only the guy using it but two other marines beside him as well so I was hopping for better luck this time.

The way forward is clear as the Wordbearers set off, I'll admit I don't play this game as often as I should as it really is very enjoyable.


 The stealers start to make their way in after the termies, there are a couple of things you can be sure of in life & one of them is that there will be stealers in a space hulk.

Two of the termies split off the main corridor to try to keep the stealers at bay, the strange thing I always find about playing space hulk is I never seem to have a problem rolling a 5 or a 6.

Hehehe no don't worry their not mine lets just said it kind of a family thing any way back to the game.

The stealers finally get up close & personal just how they like it, let the screaming begin.

So far so good but the one thing about stealers is there's always more of them.

Right on cue here they come, still this is the way of spacehulks & I for one wouldn't want it any different.

With the other room shot up with the assault cannon the heavy flamer burns the other one so completing the mission for the Wordbearers.
This mission is imho one of the easier for the marines but still with wins hard to come by I'll take it, a couple of more pictures below.






     

Friday, 26 October 2012

Hold the line

Captain Draymus had received his orders the Adeptus Mechanicus Biologis had discovered something of interesting in one of the ruins & he & his men where to buy them time to investigate it.
The tyranids had been advancing over the planet consuming all in their path as is their way, but as Draymus looked a round him at the men of the ultramarines 6th company he felt confident that would be able to buy the time needed as each member was a veteran of the Tyranid wars,but as usual the price of success would be high.

Taking up a defensive position just sightly back from the edge of the ruined city so as to set up god fire lines for the nids to advance into, while at the same time it should help slow the tyranids charge.To the Ultramarines these tactics where second nature & Draymus knew he could depend on his man to hold their fire until the optimal moment.




As the marines started to open up with their bolters & heavy weapons the landraider with a squad of assault terminators started to move up on their left flank, while on the right flank the landspeeders squadren leaped forward poring out death from their heavy bolters & assualt cannons.


While in the centre Draymus move forward on his bike supported by a dreadnought & two combat squads in rhino's, to the sound of missile's streaking by overhead from the whirlwind that had taken up a position just behind the marines line.


First into the slaughter where the terminators rushing from the landraider to smash into a massive brood of     
hormagaunts, as the landraider open up on a tervigon that was driving the smaller nids forward to the hart of the battle.
At the same time the marines back line was coming under fire with spore mines falling on them that where been flung high over over the battlefield by a brood of biovore who had ducked out of sight into a ruin.



The marines back line on the right flank was pick by the hive mind as an ideal place to open up a new point of attack, with a mycetic spore crashing down onto the ground floor to deliver  a brood of warriors who open fire upon the tactical squad already housed there.  
All across the breath of the battlefield the Ultramarines where taking lose, the terminators where swamped in a sea of bodies on the left flank, on the right flank the  speeder squadron had come under attack from a tyrannofex who their bullets seem to just bounce harmless off.

                                          
 Wrecking one with a volley from his rupture cannon the hulking brute thunder into the squadron sending one spinning through the air with a swipe from one of its massive limbs & while the marines where making the tyranids pay dearly for every inch or land they gained, more pored over the dead.


 In the centre a tyrant backed up by a brood of hive guard pumped shot after shot into the dreadnought bring him to a halt, seen brother dreadnought Icurus fall filled  Draymus with righteous fury speeding he rammed his bike into the tyrant raining down blow upon blow from his power axe  on the beast.


  On the left flank the landraider finely brought the tervigon to its knees only to find it was the only remaining unit in that part of the battlefield, after over running the terminators the hormagaunt brood burst out of a ruin  to find themselves on the end of a flamer & rapid firing bolters.
With the last of the speeders out of the way the tyrainnofex was now closing in on the right side of the back line to try to create a pincher attack together with the warriors & devilgants that now had control of the left flank.

   
Before the tyrent had even hit the ground realising the danger Draymus  was already spinning his bike around to launch an attack at the tyrannfax before the lose could be closed trapping what was left of his men inside.
This brave act was to save the lives of countless marines when word came trough that the biologis exploritas team had completed its research & that the Ultramarines could know disengage from the enemy.

   
The Ultramarines had indeed paid a high price but had completed their objective to delay the tyranids, which to captain Draymus seemed to be all you could every do with the nids.
With the tyranids consuming all in their path Draymus knew from many other such battles it wouldn't be long before this planet was just another lifeless rock.

Tuesday, 23 October 2012

TLC v DGG Brawl

On Saturday gong we had what was I hope will prove to be the first of many a campaign day.
Now tbh I've been a member of the DGG for a good few years now & this is the first time we've done an interclub  gaming day, the funny part is the man who first broached on the idea is not even a 40k player so a big well done to Nigel. 
I'll freely admit I do enjoy organising story based games & have run many such apoc games in the DGG, but this was all together something new as it would all so involve the lads from the TLC.
Anyway I put myself forward & the two clubs agreed to put it in my hands, so the first thing to do & probably the hardest was to set a day.
I then set about coming up with an out line story for what I was to call the Doom of Valamur III  http://w-ired.org/blog/forum/  & the two clubs picked a captain each, Mike DGG Johno TLC & they organised their teams.

As always the case with these kind of things players will drop out & other players will step in, so to start we had 9 players a team which lead to the planet having 9 moons fof the 40k games.
The basic idea was for a nid invasion & I'd work the other races in some how, so as the day was getting nearer (with players still hopping in & out) I had a chat with Paul who kindly offered to set up the tables of the nine moons for the games on the Friday night & who was to fall foil of my stress sorry Paul.

Any way happily enough all went well 15 players turned up on the day so to make it an even number I played myself  although it had not been my intention to but was happy to just the same.
I won't be doing a report here as it has already been well done over on the DGG blog  http://dublingamesguild.blogspot.ie/2012/10/the-battle-for-valamur.html    by Mike.


I'll finish up by thanking all the players for playing in the spirit  it was meant to be played in & I look forward to the next interclub game between us, also a very big thanks to Ian for the use of the shop for the day it's called the hobby shack & if your ever in Wicklow town drop in & say hi.

Some more pictures from the day below.