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Tuesday, 17 November 2015

Tricol, Flight 174 out of Malice, Pulp Alley AAR

The story moves on following the incident at the dig site, if your new here welcome & below is a link back to the start of the story.
http://ifitwasntforone.blogspot.ie/2015/05/tricol-first-contact.html

Malice spaceport viewed from above
As Jack arrived at the space-port he could see that it was already chaotic & getting worse by the minute, Alex had informed him that all travel documents & tickets had been left in some crates at the back of storehouse 3, & that if he got a chance he should try to have a few words Flogs the Mechanic before getting on the flight.
Flight 174 getting ready for take off
Slick's orders had been to find servitor L39H who would show him where the bomb had been left that he was to put on the craft.
The plot points
Adele had turned up with  Elaine Darrow hoping to get some seats on the flight, but had for the moment lost her in the crowd.
Adele making her way to the ticket masters office
As Jack & the crew start to search around storehouse 3
While Slick & the gang keep a look out for L39H
Felix see some crates at the back of the storehouse & goes to investigate
Mad Willie goes for a wonder 
The Bash street gang find L39H
As X4Y heads their way
Having found him they don't want to lose him
Slugger rushes X4Y
Downs him over but bring the attention of the guards to himself 
Adele in conversation with the ticket master 
As the gang do the same
Numbers doesn't function to well outside the office 
& gets set upon by some beast
Mr Smith would like to invite you to a game of where's Wally
I think Alex said it was around the back guys 
X4Y gets back to his feet
I think the plan was for L39H to tell them where the bomb is but it doesn't seem to be happen
Unknown makes his way through the crowd with Number's still pined to the wall as Pops takes cover
Whay part of tell us where the bomb is are you not getting ?
So it over by those crates thank you & now beat it before I put a bullet in your skull  
Mr Smith has worked his way over to the Bash Street gang unnoticed by Jones
Adele up the offer for two tickets
Bravery is not Number's strong point
Maggie joins Mad Willie who fires at Oilskin 
Flooring him but now the guard has his eye on him
Number's spots Elaine in the crowd 
Have we not seen this before ?
Maggie heads over to Elaine keeping well away from that thing whatever it is 
Looks like Doc is taking no chances 
& is joined by Lucinda I think they've spotted Elaine
Unknown blasts Pops & Numbers
Olsan looks a bit confused
Or was he just keeping watch out for Felix
People think rabbit's feet are lucky think about it, either way it hasn't work out for Felix 
No such worries for Jack
Everyone Knows he's a lucky devil
But even he only has so much luck as his search turns up nothing, dam I was such she said storehouse 3 
Brave or foolish Slick go to get the bomb
Jack just can't understand it
Slugger now rushes Pops with Numbers still pined to the wall, come on Numbers show a little backbone
Pops goes down Numbers goes nowhere
He's up again
Blast it Unknown is becoming a real pest
Adele tries getting rid of him
As Mad Willie does whatever Mad Willis does
Numbers finally gets away from the wall 
As, well you know yourself at this stage
I think Slick is trying to figure out a good way to carry the bomb, is there such a thing ?
3 1's on 3D8's & it wasn't me lol
Mr Smith decides to take a nap
Where following the Leader, Jones Face & Shades play a game
Just how much fuel can you get into a little can ?
I still think it was 3 thinks Jack as he heads over to 2
Felix offers to help 
Is he finally out of fuel ? 
Oilskin & Lucinda try talking Elaine round 
Which is not what Maggie wants
But you can't always get what you want & Lucinda tells Elaine to get out of sight
 Mr Smith rushes out from behind the barrels & attacks Shades
But Shades beats him off
Slick there really is no good way just get on with it
& so he does
No I didn't keep loading up the same picture
Ah come on
Did anyone see what happen to Slugger ?
Whatever it was it must be catching as Shades now goes down to it, oh it the guards shooting them
Is it now to late for Adele ? as Jack gets involved 
With the fuel runnig out Maggie decides it time for some pay back
But it doesn't quite work out
& now their dropping like flies
Felix fines them at long last, leave it to Jack to get the number wrong he thinks
Maggie get back to her feet as Jack puts some hurt on Adele
There seems to be a bit of confusion 
As with the noise of the engines getting louder Slick makes it to the craft but will he have time to prime the bomb
He's going to give it a good try
Mad Willie fire's off a couple of rounds at the Unknown 
Putting him down but taking a slug in the returning fire
Numbers doesn't know what he can do to help out
Adele goes down trying to get to the plane dropping her tickets
Numbers goes to try to pick them up
But with the trust from the engines can't manage it
Face also tries & gets blown from his feet with the plane just about to lift off, contraband spills from his pocket 
Is there enough time left for Slick ?
The plane takes off & the guards move in ordering everyone out of the spaceport with all flights cancelled until further notices 
I've always been a believer in no matter what the odds anything can happen with dice & in a game where we'd 3 1's rolled on 3D8's what better way to finish off then 3 10's rolled on 3D10's this believe it or not was rolled by me, but I think the dice gods where fooled into thinking they where give me the only things worse then 1's & that's 0's lol
Designers note, once again PA served up a very enjoyable game with my thanks to Paddy & Ralph for helping to make it so, the mission we played out was final flight the second game in your perilous island campaign & while it is designed as a two player game it works well as a 3 player game, my thanks to Rags on the PA forms on what way to set it up for 3.

The game end's with 2vp's to Panama Jack's crew 1vp to The Bash Street gang with the Severed Head club getting 0vp's, so with the last flight out of Malice gone where does that leave our hero's ? With Elaine now in Jack's care will he be able to find another way to get her to her father ? will the Master mind that's behind Slick & the Bash Street gang put up with even if close yet another fail ? & what of Adele & the Severed Head club where does all this leave them & what is their interest in it all ?

For the answers to all this & more make sure to catch the next trilling adventure of Pigs in space, no wait that not right Tricol that's better & with that as always my thanks for dropping.

Sunday, 15 November 2015

Tricol, A meeting with Marshal Merock

With the old sea captain dead the hunt for Tech-priest Darrow had gone well & truly cold, we'll never find him now Elaine Darrow said to Jack when he finished telling her how the hunt for the old sailor had ended.

Come on now said Jack we're not throwing in the trowel that easy, I've a meeting with the Marshal of Abydos tomorrow & Marshal Merock is a very resourceful person I hear so I'm sure that between us we'll come up with something.
Jack meets Merock, & thinks to himself he not as good looking as Marshal Alex.
Captain Panama Jack it a pleasure you said Merock shaking Jack by the hand, Axel has told my so much about you & how you are helping us out in the matter of the missing Tech-priest.
Please just call me Jack  Marshal & I'm afraid I've some bad news as we come to a bit of a dead end so to speck.
In Merock's office in the local Arbites station. 
Yes I've heard  all about the other night & of the death of  old Captain, but I think I might be able to help you out, on that & I also want to tell you bit about the other parties that seem to have an interest in Darrow.

As I'm sure Alex told you the first ships only arrived in the Tricol system a little over 200 years ago, & while there was already life here it was very primitive, now what I'm leading up to is this that while a lot of the land has not been explored it all has been mapped from the air, so I think it's in that way I can help you out.
Merock has the area up on the computer screen waiting to show Jack.
If you have a look at this chart on the screen  I'll explain to you what I believe, now as you can see here's San-ta, the ship that pick up the survivors had sailed from New-Main here & found the survivors here, now knowing what we do of the currant's in that area & from what we could make out from what the survivors said in their delirious state, it's my believe that they came from this island here named Loerlpius.
Merock show Jack the island of Loerlpius on the screen.
Now we know nothing about this island other then that it's volcanic, as as far as our records are concerned it is unexplored, but given all the facts that I have it seems the only logical place they could have come from & to where I think you must head next.

The other parties will work this out for themselves so the sooner you can make for Loerlpius the better, but I'll fill you in a bit on each of them so as to give you a better idea of what your dealing with & who you might be able to make a deal with should the need arise & who not to.

The Bash Street gang is the one you've been having trouble with since you first landed on Shin-Tethys & is lead by a nasty piece of work who goes by the name of  Slick, now Slick is a very cunning guy & very streetwise but it is our believe that there is someone else behind the scene pulling the strings, no matter what happens unless the life of yourself & your crew depend on it, don't make any deal with Slick as he's stab you in the back at the first chance.

Next is the guys from the Severed head lead by Adele Blanc-Sec, it can be hard to workout Aedel as we can seem to find a good reason for her interest in Darrow, unless it'a that she think she can make some credits out of it, or it could be that she in it for the trill of the adventure, like I said it's hard to know, but if you needed to make a deal with anyone Adele would be your best bet.

Last up is the gang of mutants lead by Tuco, now Tuco is really a bit of a lone wolf to be honest but often turns to mutants when he needs helping hands, as Tuco like myself is a mutant, is as hard as nails & a lot more clever then he is given credit for, Tuco mostly makes his living as a bountyhunter & is a very good one, his only interest in Darrow will be hopping to get a reward for finding him, if needs be you could make a deal with Tuco but just keep in mind that if you do that he sell you out if there more credits in it for him to do so.

Unfortunately I think that's as much as I can do for you captain, other then to wish that good fortune rides at your side & that you & you crew return safely to us with Darrow in your keep said Merock leading Jack to the door.

So long & thanks for all your help reply Jack once more shaking his hand, but maybe there's one more thing you could do for me, ask it Merock said.
If you where to pick a ships captain to take you over to the island who would you pick ? thinking about it for a moment Merock answered captain Kandahar & I believe your in luck as his ship only docked this morning if I  correct, but trust no one Jack as the man we believe to be behind the Bash street gang is very powerful & his reach & influence is not to be under estimated.

That's it for this post but before I go I just want to point out a new blog I added to the list above, it's called shed wars & there's some cool things happen over there so why not go have a look, as always my thanks for dropping in I hope you enjoyed it.  

Monday, 9 November 2015

Tricol, Civilians

As I go about building Tricol I also need to have some ordinary folk who live out their lives while our hero's are battling it out, whether to be just bystander, plot points or where ever they'll add in my opinion a little something to the set up.

https://www.blackscorpionminiatures.com/product_info.php?products_id=193&osCsid=fud3gdr6faj3q3e77ljvl4uut1

I first came across Black Scorpion when I was playing INQ28 & was looking for stuff a bit different with the model below one that I really wanted to pick up, but for whatever reason I didn't until now that is.


 Esmerelda ll looked right to fit into things & while she didn't make INQ28 she'll fit in nicely in Tricol I'm sure, now this the first time I've bought models from Black Scorpion, but I've got to say I'm very happy with the quality, their 32mm but fit right in with GW's 28mm more or less.

The casts are very good with plenty of detail on the models, & the price's are also good with the couple of individual models 4 GB pounds each & the groups of 4 like in the photo above 8 GB pounds for the 4 of them.

Yes their one piece models but when your only using one of each as with the FW model in the picture above it's not a problem & like FW the models are resin.

The 3 character models Esmerelda ll, the Governor ( don't worry Wil he won't be trying to take over sector 6 ) & his Daughter are all from the Pirate range.

While the civilians above in the first pictures & below are from the Tombstone range.

These model's are the first that I've bought in a long time & also the first that I've bought for Tricol, as I've said many a time Tricol needs to be all kinds of everything as in that way it gives me the freedom to do what I want not what I have to.
 One of these models seems to be a barman, I wonder what I should call him ?
Looks like Mad Wille might have a twin, also in the box was a nice little bonus.
Freedom to do what I like brings me to this little guy that I've just painted up, what he is or where he's from I've no idea.

I could see this guy busking on a street corner or playing in a band in a club or bar.
Well that's it for me but before I go I think a well earned treat is in order.

Anyone that knows me really well will know how hard it would have been for me to wait till I took some pictures before tucking into the sweets lol, as always my thanks for dropping in.