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Tuesday, 9 June 2015

Tricol Customs, A Pulp Ally AAR

Upon hearing the bridge door open Jack turned around & asked well Doc how are the patients ? Felix is fine nothing more then a few cuts & bruises ( may start hidden ), with Mr Smith its a bit worse as he took a really bad blow to the head & may have a bit of concussion ( -1 to a random skill )

Now would you care to enlighten me as to your plans & have you any idea why there should be so many weapons stored at an asteroid mining base enquired Doc Neddle  ?
The first part of your question I can answer easy enough Doc, sooner or later some ships are going to come to bring supplies & bring back what ever it is their mining out here, when that happens I hope to just join their convoy & head to one of those planets , the second part I've no idea about but would guess its something illegal.

A couple of days later it was exactly like Jack said & they put into space dock above the second largest of the planets know as Shin- Tethys, the plan went off with out a hitch that was until they took the shuttle down on to one of the planets, this is where we join the action.
The last part of the story can be found here http://ifitwasntforone.blogspot.ie/2015/06/tricol-in-asteroid-field-pulp-alley.html
As well as Jack who is the main plot point we had the two crate's from the last game, one at bottom right of the picture,
one at the office top left, another crate about half way between the hanger & the red car & a kroot at the blue fuel tank

Jack & crew exit from the lift down from the raised landing pad

It looks like the customs officers are not going to be the only thing Jack has to worry about

I won the roll off for the initiative & was using the same league as last time with some different models added

As I set about trying to get into good positions Paddy springs a trap on my follower taking him out of the game  

i rolled familiar area on the events table while Paddy rolled reconnoiter a roll that was to cost him no little pain.

My team at the end of my first turn

some things are just better in two's, well he started it 

The generator blows up putting all of Jack's crew apart from Felix in perilous area  



This combined with Paddy's event roll was slowing Jack up nicely 

but all that didn't help this guy open the crate

& so the shooting starts as the guy nearest the back of the car opens up



sometimes to just have to go toe to toe, as for the little markers you can see, the white & red one at the top of the picture & in the picture above was to make out the area that was perilous while the black one was placed on anyone who had shot as then now counted as been in a perilous area  

I put an end to Jack's extra follower

Jack rushes into the fight 

& gives some payback

Father Felix take his chainsword to one of the crates, one way of opening it I guess

the explosion is still having an effect, good

the end of turn 3 & J ack is still a long way from the gate, even better



I make a start on a couple of the minor plot points, in the two pictures above

& reach yet another one, things are really on the up

Oilskin & that dam dog do a bit of tag teaming on one of my guys

& down he's goes

That chainsword does'nt seem to be doing the trick

I got back up but was knocked down again

As Jack makes it to the gate house

Mr Smith has his tail up now & rushes into another one of my guys, who I don't think would ever have gotten that crate open

& down he goes

while my leader shows everyone how to open a box


now Mr Smith is even giving it a try

Jack has fully convinced the guard yet I'm still in with a chance


my sidekick rushes Oilskin

& makes a right mess of it

but then makes up for it with a couple of guards heading his way

& the gate is open, Jack you old sweet talker you

well at least there's still time left to do something about that dog


& he bits the bullet putting an end to all his good work on the crate 


Jack with his rewards, with 3 vp's for himself & one for the plot point Felix got the game end 4-2 in Jack's favour 

This game was a mix of the Dangerous Delivery & Death Trap scenario's & a blast to play, with Jack as the main plot point & having to try to get off the base through the checkpoint which once there he had to complete a challenge just like a plot point, the other guards around the table moved about a random D6 at the end of each turn & if they came within an inch of a character would become an extreme peril.

I've got to say I'm finding pulp alley to be very easy way of building a narrative & fits very well into any setting  or plot in the best of pulp fashion, now we started off well with Tricol & have gotten 2 scenario's AAR's  in in more or less a week, but going forward this is more likely to be a month which was my original target, this will give me time to build any terrain I need & with Paddy moving up to Belfast he's not going to be around as much.

So my thanks to you know who & well done on another good win, I thought I had you that time & also as ever my thanks to you for dropping in.

  

Monday, 1 June 2015

Tricol, In the asteroid field, a Pulp Alley scenario AAR

Welcome to the next part of the story the first parts can be found below (http://ifitwasntforone.blogspot.ie/2014/10/pulp-alley-leaves-inq28-parting.html)(http://ifitwasntforone.blogspot.ie/2015/05/tricol-first-contact.html) to see how we got to this point.

Get us close to one of big ones MrEl'Tevy & then maintain the same course & speed as it, ordered Jack, El'Tevy looked back over his shoulder with a look of concern on his face.

Noticing this Lucinda said Jack do you think that's wise ? Its not ideal replied Jack but its the best chance we've got of staying alive until we can come up with a plan for what were going to do & besides the best way to survive in an asteroid field is to move about as little as possible, we'll be ok trust me said Jack with a grin on his face that Lucinda knew only to well. 





 As the Hermes drew up a long side the huge rock Jack asked for it to be put up on the viewing screen, what are you looking for asked Lucinda who was now standing at his side, on the screen was part of the asteroid, pan the camera a round Jack order I want to see every bit of that rock, because if I'm not mista... bingo there's what I was looking for he called out as some kind of a base came into view. 



A mining colony ask Lucinda ? that would be my guess alright said Jack, I think we should take a little trip down there & see if we can learn anything about this system, get the shuttle ready & have an away team meet me in the hanger bay, fancy a trip he ask turning to Lucinda ? wouldn't miss it for a world she replied.

Paddy & myself played out the smash & grab mission from the rulebook with Paddy using Jack & his crew & me using one of the pre made one with one little change in a follower, a round the ogryns was extreme perils as Paddy rolled danger danger on the events table, the minor plot points where 4 green crates with the major one been a computer terminal inside the big building, one of my guys had hidden set up. 
The servitors had no effect on the game. 


The mining base


The guests arrive.

 
Jack leads the way,  


The guards react  to the landing.


& soon shots are ringing out all over the base.


but for all this shooting no one goes down.



Mr Smith gets into the action.


Who needs guns ?



I think the Doc might need glasses as he couldn't see the guy 3 feet away.


one of my guys makes it to a plot point.



Only to go down to a hail of bullets, but even I can roll the odd 6. 



Chief Olsan try's opening door while jack heads over to a plot point with Mr Smith looking for something else to eat.



Well if bullets won't keep you down this might, Father Felix rips into my sidekick with his chainsword. 



But paybacks a bitch as my leader gets stuck into him.



One of my guys try's for a plot point.


& makes a start on getting it open.


While olsan still can't open the door, try the key.



This time the Doc does see the guy 3 feet away & shoots



before racing over to my guy trying to get the lid off.



A double ko.



Now where did that little woman go that I can beat down on ?



There she is.



But a bit tougher then she looks. 



3rd time for luck.



Well look what I did, we had it that to open a door you had to pass a challenge which turn out to be 3 successes on any skill, I guess they don't make shotguns like they use to.




Once open I remove the roof from that part.



No not that dog again, Patrick always hated playing against Mr Smith.



Jack gets his reward, to tie in with the story we didn't roll on the table for what the plots were so these were weapons.



Doc get more of the same.



Now I know why he hates the dog, at least I put him down.



Is that someone in hiding just to the left of those lockers ? 



A look inside the main room, well it would be mean not to, as it took the Chief so long to get the outer door open this room never came into play.



Jack & his crew's rewards.

Once again pulp alley deliver's a very enjoyable game with Paddy winning by 2 plots to 0, well after all Jack is the hero of this story, that & the fact that for the whole game I only pasted 1 recovery check, well if it wasn't for ones LOL

Just a note on the 2 downed characters, Mr Smith got hid with a head shot & will start the next mission with -1 to a random skill, while Father Felix can start the game hidden.

Well that it from me I hope you enjoyed the report as much as we enjoyed playing it, my thanks to you know who for taken part & a well done on getting the league off to a good start & as always my thanks to you for dropping in.