Now not all games are suitable for playing solo but luckily enough for me PA is, one really big advantage solo playing has is when it comes to campaigns, I don't know about you guys but I've lost count of how many campaigns if taken part in that never finished for one reason or another doing a solo one means that if it doesn't finish you've only yourself to blame. :)
So I've decided I want to do a PA solo campaign, I've 3 of the 4 campaign books for PA (soon to be all 4) but I'm going to do the Perilous island one first, not because I think its any better then the others but because at this point in time it suits the terrain & models that I have best, another great thing about playing solo if like me your lucky enough to a table you can leave set up is you can play out the game over time, this a great help when your taking pictures & or notes to do an AAR on the game.
Another thing I'am interested in is league development & that's something that only happens over a long period, it also creates a history for the character as they go through many adventure's together, yes you heard right I said many adventure's together, my plan is for one of these leagues to play out many a campaign.
I've created two new leagues that will be taking part in this campaign & although you play both when playing solo only one of them is really yours & that is the one that I'll will be using over many campaigns but that's not to say I've no interest in the other league & how they develop as they could always pop up here or there along the way, there is also one character in the other league that I've a special interest in.
|I know what you guys are like so here's a picture of the Society of the Blue Blooded league to keep you going :)|
One more thing before I start on the leagues, I feel that lately my AAR's have not been showing enough of what is going on from the game point of view, eg a character could go down & from the story end of things I might put he hit his head on a branch while running but that doesn't inform you from the game side of things what happen, so I'm going to try & give a bit more input on the game side of things, this should I hope be more apparent from the second scenario on.
Right on with the leagues & I'll start with the one above Society of the Blue Blooded, these are I hope your British stiff upper lip kind of guys, these will be my league the good guys.
|Delbert Collins A well travelled adventurer who has gotten out of many a tight corner in his day & along with Lord Forbes A founding member of the Society of the Blue Blooded|
Leader Health d10 Brawl 3d10 Shoot 3d10 Dodge 3d10 Might 2d8 Finesse 3d10 Cunning 2d10
Extraordinary, Athletic, Hardened Veteran
|Grace Simms, a real English Rose but don't let that fool you as every Rose has its thorn|
Sidekick Health d8 Brawl 2d6 Shoot 3d8 Dodge 2d8 Might 2d6 Finesse 3d8 Cunning 3d6
Burst Fire, Quick-Shot
|James Dowl , comes from a circus family were he horned his skills with guns doing trick shots, if he shoots at something & misses it because he meant to.|
Alley Health d6 Brawl 1d6 Shoot 3d6 Dodge 1d6 Might 1d6 Finesse 1d6 Cunning 2d6
|Cliff Moore, the fix it man of the Society.|
Alley Health d6 Brawl 1d6 Shoot 1d6 Dodge 1d6 Might 2d6 Finesse 1d6 Cunning 2d6
Blue Blooded League Perks, Daredevil Adventures.
|The bad guys, Germans aka bots|
|Captain Hess, has an uncle high up in the party.|
Name Captain Hess
Leader Health d10 Brawl 3d10 Shoot 3d10 Dodge 2d10 Might 2d8 Finesse 3d8 Cunning 3d10
|Code name Helga, there's not many living that know much about this fair haired lady.|
Sidekick Health d8 Brawl 2d6 Shoot 3d8 Dodge 3d6 Might 2d6 Finesse 2d8 Cunning 3d8 Abilities
|Herr Gloup of the Gestapo, enough said.|
Ally Health d6 Brawl 1d6 Shoot 2d6 Dodge 1d6 Might 1d6 Finesse 1d6 Cunning 2d6
|Brown, will always follow orders.|
Alley Health d6 Brawl 2d6 Shoot 3d6 Dodge 1d6 Might 1d6 Finesse 1d6 Cunning 1d6
|Fritz, will always follow orders|
Alley Health d6 Brawl 1d6 Shoot 3d6 Dodge 1d6 Might 1d6 Finesse 2d6 Cunning 1d6
|Muller will always follower orders|
Alley Health d6 Brawl 1d6 Shoot 2d6 Dodge 2d6 Might 1d6 Finesse 1d6 Cunning 1d6
German League Perks, Eagle-Eyed Troopers
That's a rap, as always my thanks for dropping in & if you'd care to leave a comment it would welcomed : )