Thursday, 18 January 2018

On Location, The Pit

Like most hobbyist I also suffer from what a friend of mine calls the hobby butterfly effect, yes a project started with much enthusiasm can often end up after a couple of days work sitting on the shelf until needs must.
Now this project tbh has not set on the shelf & has been used to great effect on many a set that you dear reader have seen here on this blog or have you seen it ? confused you most likely are :) 
A long time back I did a post about creating different levels on the gaming table & while it fairly easy to build upwards it's not so handy if you want to go down.
Creating slops & dips under a gaming mat to give more of a natural look  is also not that hard to pull off, but things like a river or a pit in the middle of a gaming table that's a horse of a different colour if you want it to look natural because these things need to be below your gaming table, now the pictures below are still a WIP  & have only been taking back off the shelf so to speak :)
The next scenario in the perilous island campaign requires me to have a pit, which means I've got to go below ground level or to put it another way below my gaming table, so in order to go down you must first go up.
The picture above lets the cat out of the bag, what I did when I started this project was to make 12" X 12" squares with insulation board in between to vinyl tiles, some I made 1" thick & some 2" thick, which was great for creating tables like the one I used for the Soerabaja  Manhunt seen above but that was not what they were made for, so I've gone back to work on them & covered 8 of then flat with grass matting you can buy in model railways shop cheap & the 9th one I made the pit in.
Giving me a 3X3 table, as I've said this is a WIP & as you can see from the picture above the glue isn't even fully dry, the plan is to make more with the likes of a river in them or what ever else I need.
The picture below was taken before I flocked the pit but I wanted a shot of a model in it for scale reasons.
I really life terms I'd guess the pit is about 10' deep , I'm also thinking I could make something up to fit into it so as to turn it into a fiery pit, but even from a gaming point of view its an interesting thing to have as it adds a different dimension to the gaming table.

That's a rap for this post, as always my thanks for dropping in & if your care to leave a comment it would be welcomed :)

Thursday, 11 January 2018

Lagoon of Terror, Pulp Alley Solo AAR

                                                              Perilous Island

                                               A story by Dave Phipps at Pulp Alley
                                                     Chapter five Lagoon of Terror

Going through the old sailor's log book the Blue Blooded found references to what seemed a very strange island their was also written the latitude & longitude points of the island that when checked against a map showed nothing but open water.
The mast  of a boat  the major plot point  & a minor plot point the native on the shore line
Collins" That very odd don't you guys think?"
Moore " yes & no, their are this large parts of the oceans still not explored & as these points aren't on any shipping lanes its not out of the question that there's something there.
The three other minor plot points, top right  skeleton  remains, top left backpack at big skull & centre a little jug  
With nothing else to go on the Blue Blood charter a boat, two days later they sight land at the point given & forge towards it at full steam, but before they can reach it the boat is rocked by an explosion.
The Germans have tracked them in a U-boat & now knowing were they are headed have fired torpedo's into the boat sinking it, before surfacing & sending a small party a shore.
On the random events table the BB's got to up their dice for the roll off while the G's got to place areas of perilous terrain, which are the two pieces of longer grass seen in the picture above.
The leagues deployed, Collins, Grace & Moore all deployed beside one another, bottom centre with Dowl over at the left top hand corner, the Germans in twos, Hess & Gloup left centre, Brown & Fritz at the top to Moore's right & Helge & Muller at the terrain nearest to the top right hand corner.
Moore heads over to the small jug ,
Collins runs & shoots Brown

BB's Moore card peril passes, Collins card bonus 1d to brawl, shoot or dodge, Grace card means that everyone has to take a card this turn, Dowl card fail can run this turn Germans Hess card warm up top secret , Gloup card sprint may run an extra 3" attach until used, Helga card on fire top secret.

Knocking him from his feet  with some well placed shoots.

Grace gets into some cover before firing at Brown

& dropping him
Hearing the shots behind him  Moore spins & blasts away at Fritz
who joins Brown on the ground, but not before taking Dowl  down
Hess seen his men dropping like flies  decides  some payback is in order
& drops Moore , while
Gloup heads down to the native 
as Helga moves to the skeleton 
Turn 1 Recovery Brown, Fritz, Moore & Dowl pass, Muller fails & is ko'd 
Moore gets back to his feet, but Hess is having none of it
Moore surprise twist activation switches to the other side, Hess card quirk of fate remove all solo cards in play,Fritz card missing clue fail can't run this turn.

& pumps more lead into him taking him out for good
Fritz, Brown & Moore all back on their feet, trade lead again 
With Moore taking the hits
The native turns to face Gloup  & not happy tells him he's just scared off the biggest fish he's ever seen 
Grace notice's there something under the skeleton 
& tossing it into the crop of jungle  bends & picks something up, slipping it into a pocket as Brown moves to cover her
Collins runs down to the water front & looks out at the mast I wonder he thinks to himself
Grace now moves over to the jug that has cost Moore so dearly 
& picks it up, while seen to Moore, I'll be ok he tells her you just look out for youself
Turn 2 Recovery Dowl passes & Moore fails
Collins wades out into the water & shoots at Hess on the beach wounding him
Collins card momentum top secret, Grace card peril passes, Dowl card hesitation can not perform any actions or run this turn.

Grace runs with the jug & hides out behind some foliage
Dowl moves into the cover of some trees & lines up a shot at Gloup
who falls at the feet of the amazed native
Hess  wounded limps to where he can draw a line of sight to Grace & fires wounding her
While Dowl was busy shooting at Gloup Fritz has move to get a shot at him
The first Dowl knows of it is when the bullet hits knocking him from his feet 
Brown rounding a piece of foliage spots Grace & open up with his machine gun  

Helga runs across some open ground keeping a watchful eye as she goes
Turn 3 Recovery Dowl, Hess & Brown pass, Grace fail & is ko'd
Dowl gets back to his  feet to give 

Fritz card lucky guess  top secret,  Hess card peril passes , Brown card double down, meaning two cards are played on Dowl, first card peril passes second card peril passes

Fritz  some payback
As Hess moves in on the jug
Brown get  Dowl in his sights but at this range the machine gun has no effect
Helga moves in on the backpack  stopping as she notices some movement in the long grass 
Collins has reach the mast & taking a deep breath, swims down to the boat
While Dowl goes to talk to the native 
Turn 4 Recovery Fritz & Helga pass
With Dowl  busy talking to the native Fritz decides now would be a good time to try to snip him
Fritz card move along, Hess card blindsided top secret,  Helga card no shot can't shoot

& Dowl falls to the ground 
Hess now has the jug but Helga  is a state of fear over the long grass
as Collins returns to the surface with some waterproof pouch he found down on the boat
swimming for the shore Collins can't spot any of his  friends 
but does spot Fritz 
& gives him some lead
What the hell is wrong with you Helga Hess barks 
but she just turns & runs leaving his question unanswered
Turn 5 Recovery Fritz pass, Helga Dowl fail, Dowl ko'd
Collins now back on dry land 
Brown card fouled top secret, Fritz card all clear Hess card make it count +1d  brawl, shoot or dodge, attach until used

gets the better of Brown 
Just before the  lagoon behind him erupts as the largest crocodile any of them has ever seen breaks the surface of the water sending them all running  inland as fast as their legs will carry them 
Designer note, you'll have noticed a bit of a change in the report, there's a couple of reasons for this, but the post has just taken what seems like for ever to get done, I think by now most people should have a good idea of how PA works so I've cut back a bit on what was happening game wise.

As I said in the last post I was trying out some new solo card for Dave & these worked well imo adding a bit more to solo play, the cards btw are the ones with top secret beside them :) the game like so many seen the BB's really luck out on recovery rolls but with taking the risk of the terror to go for the MPP they managed to pull off a draw, the next post in this campaign will be awhile as I've some work to do on a set for it, but the good news is that after this weekend life should start to go back to normal whatever that is :)
Well that's it for this post, my thanks to Dave  for the script & as always to you guys for dropping in & if you'd care to leave a comment it would be welcomed. :)