In the hallway what could only be described as an insane mod burst it way in through the window,
Inside one of the faceless ones removed something from the fire place before making his escape out one of the window, as the fire engulfed the old Manor rising high into the sky.
Designer's note, well that was a very different game of PA & one that I think is a hard nut to crack as you don't know which of the PP's is the major one & it take 3 turn's at the least to complete it, but that said it's a fun & challenging adventure.
I'm fond of saying what could possible go wrong ? well for this game I guess everything, when I rolled on the random event's table I rolled a 5 which meant that from the start of turn 4 one insane mob entered the manor each turn as well as what ever servants turned up that turn.
The second PP I solved turned out to be the ghost, this meant the ghost was in play from turn 2 & when I did find the major PP Darrow failed the challenge on what is his best skill, I mean 3 4+'s in not much to ask for on 4 D10 now is it ? lol
Darrow's league is a new one I've done up & I'll do a post on it soon, playing inside the manor I think worked well & came across in the way that I think Dave planed when he came up with the scenario.
Well that's for this post & as always my thanks for dropping in & if you'd care to leave a comment it would be welcomed.