Mr Smith rush's forward.
The sight of her father is to great & Elaine charges to his side blocking Jack's shot on Slick, who plugs in the lead.
As anyone who does plays Pulp Alley might have noticed this game of PA was a bit different as there was no plot points, I'll explain instead of plot point's I just when with one objective for Jack league to reach Darrow, the other league was made up from (I think there called minions) from the Perilous island book, for the two doors that had to be opened I used the plot point rules.
So why do it this way you ? well those of you that come here regular will know that this campaign is only apart of a much bigger story that is Tricol & judging how the two games of solo PA that I've played have gone the solo play is going to be a huge help with telling that story.
This game has proved to me something that I always felt & that is that PA as a game is very flexible that & given the fact that your using cards & that a lot of dice rolls are 50/50 with only a very rare reroll means that as a solo game you can not know how it will go, yes your playing yourself but there are other forces at work, this game went right to the wire with Elaine reaching the Tect-priest at the very end of turn 6 which in most cases is the last turn in PA.
That's it for this post my thanks as always for dropping in & if you'd care to leave a comment it would be welcomed.