Monday, 27 October 2014

Pulp alley we start a campaign

With are league's done it was time for Paddy & myself to start playing pulp alley for real (even if we haven't got all the rules yet) so we played out the mission smash & grab but the event of the game this time round will fallow into the next game.


Now with it been oner a week since this game was played I'm not so sure on the details other then me pasting 9 out of 10 recovery checks between Mr Smith & one of the crew members, this put Paddy under a lot of pressure as he'd to deal with these 2 a lot more then he should have had to.



So with Paddy under so much pressure it look like my league would be able to make off with the major plot point, which is a big thing in the game with it being worth 3 of the 7vp,s on offer, and up until the death it looked like this would be the out come, but I've played enough game in my time to know that things can turn around very quickly & in the best of pulp style it ended with Lucinda coming up with the heroics to gain the draw.



Once again I found the game to be very enjoyable & while I'm a long way off where I want to be with it at the moment I get the feeling that I'm going to be playing it for a long time to come, which is something that I'm very happy about because with such a low model count need to play the game I'll be able to spend more time on terrain which is real what I want to do (that is when I get some time) my interest in painting armies like Elvis has left the building.




Going in to the next game I find myself haven't gained +1 tip, +1 reputation this was 2 but one of my goons managed to lose 1 on me, +1 experience, 1 model starting the next game hidden, 1 not turning up on till turn 2 & 1 getting  -1 to a random skill, these are the things that link your games & make each game mean something & also allows your characters & league to grow, something I like in a game.



Well there you have it & as you can see we're up & running with Pulp Alley (kind of) so I'll finish off with thanking Paddy for an enjoyable game & my thanks to you as always for dropping in I hope you enjoyed it, below some more pictures.









Saturday, 25 October 2014

Pulp alley leaves INQ28 the parting

This is something that I needed to get around to sooner or later the parting from INQ28 to Pulp alley as Panama Jack is a character who first came to life in INQ28 but is the the character I want to use going forward in Pulp alley.

As the Hermes move further away from the planet Ordic II her shields deflecting the fire of the orbital defences it captain Panama Jack laughed as he turned to the person standing at his side & said well Inquisitor it look like were back to where I came in.

It certainly seems that way Jack, this is not the first time you've had to get us off a planet in a hurry replied the Inquisitor & your skill in doing so has been very much appreciated.

A couple of hours later when the danger was pasted Jack & Inquisitor Capetillo held  a meeting in Jack's private quarters, where Jack said to Capetillo, Inquisitor as I said to you earlier this is where I seemed to come in in what is now some 3 standard  years ago I think the time has come for me to take my leave.

Capetillo thought for a moment before he spoke & then said, Jack being in the services of the Holy Inquisition is a demanding job & it's sorry I'll be to lose the use of you & your crew who have been of great use to me over the last few years, but I understand that you want to go back about your own business & will not try to change your mind.

Thank you for being so understanding Inquisitor now where would you like me to drop you off ? said Jack.
If you would so kind as to put us down on Kallidus IV  that would be great Jack & I'll take this opportunity to thank you for all you have done in the name of the Emperor may his light always shine on you.

After they hadl restocked the ship & pulled out of high anchorage Lucinda ask Jack where to now captain now that where under our own command again ? just take us out there replied Jack pointing ahead I'll think of somewhere in a day or two, he didn't have to for it seemed faith way about to lead the Hermes & her crew on on an interesting path, 31.3 hours after take off they ran into a wormhole & for the next 2 hours or so it was all hands on deck as the crew fought to stop the ship from being pulled apart.

Finally they broke free of the wormhole but as the reports started to come in from all over the ship Jack had two major problems to think on, one they where off the charts & two their warp engines where very badly damaged & not working.

So in good pulp fashion I leave the story here on a cliff hanger, but this ties in very well with where I'm at hobby wise as at this point in time I really have moved away from 40K & this is hopefully going to feel like a brake as I'm not longer tied to any past history & can take Jack & the crew down any path I wish.

As always my thanks for dropping in & I hope you'll call back from time to time to keep up with the adventures of Jack & the crew.

    

Sunday, 19 October 2014

NWG 14 update

A little update on NWG 14, when I did my post on this years NWG  14 I had none of the results & had wanted to do an update on it for a while but with been away so much I hadn't got a chance to fallow up on the different thing.

Anyway a long story short I've finely managed to get all the information together so here it is.

40K
1st Chris 30K marines
2nd Peter Knight's
3rdLLoyd Eldar

Best painted army Lloyd

WHFB
1stBarry WOC
2ndChris WOC
3rdNeil  WOC

Best painted army Ugo undead

FoW
1st Ulick
2nd Padraic
3rd Scott

Best painted Brian
Most sporting Craig

Armies used for FoW unknown

Emerald Daemon winner's
Large Single Model - Dave "Mr Saturday" Stafford for his Curs'd Ettin.
Small Single Model - Damian "Mordimer" Jaskiewicz for his Space Marine Librarian.
Best Command - Ugo "Emrys" Greevy for his Legion of the Damned.
Whiteshield - Thomas "Imperator Deus" Dillon for his Tau vehicle.

Here's a link to some Emerald Daemon pictures
http://w-ired.org/forum/viewtopic.php?f=26&t=5073

Congratulations to all of the above on their placings & on that note I'll rap up this post but before I do as always my thanks to you for dropping in.

Wednesday, 15 October 2014

Pulp Alley League

Right here goes my first try at building a league, now as I've said before the central character is going to be Panama Jack so I'm going to begin with him & try build a league that I feel would be right for him.

Anyone that comes to this blog often might well have read the 2 posts on Jack's back round (http://ifitwasntforone.blogspot.ie/2014/04/inq28-panama-jack-part-1.html) & (http://ifitwasntforone.blogspot.ie/2014/04/inq28-panama-jack-part-2.html)
now as a ship's captain it goes without saying that Jack's league is going to be more or less made up by his crew, who tbh I've never given a thought to out side of his first officer Lucinda Green.

Leader Panama Jack
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
  D10   / 3D10  /  2D8  /  3D8    /  2D10 /   3D10  /  3D10

Abilities /  Commander /  Wealthy / Dashing

I think given Jack's back round that the stat's fit in also only being new to the game I can only hope that there not ott, as I think one or two of the abilities are maybe a bit powerful but I made just be taking things up wrong (most likely I am)

With Jack out of the way its time to draw up the rest of the gang starting with the first officer.
Sidekick Lucinda Green
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
  D8         2D6  /  4D8  /   3D8   /  2D6  /    3D6    /    2D8

Abilities / Marksman / Deductive

Again I think what I've got for Lucinda is spot on & she's is a nice contrast to Jack.
Next up is some allies & I'm going to start off with Jack's loyal hound Mr Smith, I just love the fact that I can have a dog as one of my characters.

Ally Mr Smith
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
  D6     /  3D6   /   NA  /  2D6    /  2D6   /    1D6   /     1D6

Abilities / Speedy

Ally Doc Dolor
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
   D6   /    D6    /  D6    /   D6     /   D6    /    2D6   /    2D6

Abilities / Savvy

Ally Mc Hammer
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
  D6     /  2D6   /   2D6  /   1D6  /   1D6  /   1D6    /    1D6

Abilities / Brute

Now just to add a couple of red shirts, the fact that I've got commander give's me 4 extra slots which gives me a total of 14 all together of which I've used 9 so far but as I intend to give the league a 3 slot perk I've enough slots for 2 followers.

Follower Preacher
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
   D6    /   1D6  /  1D6  /  1D6    /  1D6   /   1D6    /    1D6

Abilities / Clever

Follower Desya
Health / Brawl / Shoot / Dodge / Might / Finesse / Cunning
   D6    /  1D6   /  1D6  /   1D6   /  1D6   /  1D6    /    1D6

Abilities / Marksman

League Perk / Intrepid Explorers

Right so that it & tbh I've not got a clue as to if this is right or wrong from a power level & while I don't want a league that's ott I don't want one that's useless either so I'll get in a couple of games with it & then see if I think I need to change stuff.

Well that's me for this post, so all that remains to do is thank you for dropping in & please call back soon.

PS Some of the profiles above have the abilities added & some haven't this only came to light while I was playing a game with Paddy which I hope to put up a report on over the weekend.


Saturday, 11 October 2014

Pulp Alley having fun

So I got another game of pulp alley in last weekend & yes this time I managed to get some photos, but before I go into the game I want to try to give an bit of an insight as to where I'm coming at this game from & my league which should be in the next post.

The setting


The thing I love about the 40K setting is the spaceships & muskets thing which sadly seems to be something that GW are moving further away from, now as most of you know I played INQ28 for awhile & while it was great fun & I really enjoyed it, it just always felt like the game never really worked like it was meant to.

a purple death ray thingy


Now Panama Jack who will be the hero of my league was brought into INQ28 & is someone I want to develop along with his crew, so you good reader will be getting to know people like his first mate Lucinda Green & what I'm aiming for is something like the crew of the Serenity from the move of the same name & the TV show Firefly.

Jack & his faithful hound Mr Smith get ready for action, while to his left 2 what I like to now think of as the red shirts. 


Right so that kind of brings you up to speed on that now on to the game, again we where just playing the basic mission, but this time we added a new twist in that any model could only go for the major plot point if he was in control of a minor plot point & by does this ever make a big difference to the game.
one of the Duchess's henchmen take cover


The story line much as it was found Jack been hired by some unknown person to get the information on a purple death ray thingy from manufacture lab off out it the wilds somewhere, this was the main plot point along with the other type of things this game throws up, the likes of a small foreign child who just so happened to be wondering around this place by himself lol.
this child's mother really needs to look after him better


Anyway I'd my stats done up for Jack & one of the abilities I gave Jack was wealthy, now I was a bit iffy about giving him this as it lets you take more characters but as like it says in the rules book these guys fall over to a stiff breeze so I don't think this will be a problem going forward.

the jungle it came alive & knocked them over, useless red shirts



So we set up with my 7 guys going up against Paddy's 3 but as before paddy even started his first turn 3 of my guys where out of the game the sides was a bit more even & tbh I didn't even think it was that windy out lol.

The Duchess closes in on one of the minor plot points


Paddy was running with his main character from INQ28 the Duchess of some such or another, so the 2 hero's of the hour would have been knowing to one another which is always nice as it gives thing a little edge.
he fell over



Now as we began the shadow boxing Paddy was going for the small child who was on an upper level of a building & some contraband, with me after some munitions & for some unknown reason valves.
& for that he can stay down, I love it when a plan comes together lol 


For the next hour or so we traded bullets, blows & laughed as our hapless hero's tried to get the upper hand on one another & when the dust had settled we,d fought out a fun filled draw.
Lucinda save the day & look a dice with a 1 on it don't know how that happen.


I'll rap this post up by thanking Paddy for a fun filled game & my thanks to you for dropping in & be sure to stay tuned in for the further adventures of Panama Jack & his crew.

Jack finialy  get to the Duchess but she slips away with her contraband.


 

  

Sunday, 5 October 2014

A game of pulp alley

I managed to get in a game of pulp alley while home last weekend, sadly this was the only picture I got as my wife had unplugged my tablet to charge her phone. l


Anyway that was the lay out of the table, we where just playing the starter mission again using the same 3 stat we'd done up for our first game while we tried to get a better handle on the rules not that the rules are overly complicated or anything like that.

Now having played the two games & from what I've read about this game I've come to the conclusion that this game is just really made for fun, now that's not to say that the way other games are is not fun as different people have different ideas as to what fun is.

The thing I think is that the fun in this game is more in a slapstick kind of way which is not everyone's cup of tea, I'd one of my dudes spend 4 turns trying to climb up the ladder you can see on the building above only to end up killing himself trying :-)

Now as I've said before you really do need to be given your imagination a bit of a work out when playing this game as just about anything can happen & it really helps if you can come up with a reason for it, I'll try to explain, in this game you've got cards that you play to either help yourself or hinder other players.

 So as Paddy activated one of his man I played a card that made him take a test which he failed & his guy died, now as all this guy did was walk across the grass there had to be something that killed him , so we said he got bitten by a deadly snake :-)

 I can a sure you that there is a lot more to this game then just silly slapstick moments & it would seem to by a game where in you can bring anything to live, if you want shoot outs or roof top chases  it can be done, if you wanted to recreate the opening part of raiders of the lost ark if you built all the right terrain this game would let you do it, as it really does seem to be a game where anything is possible & I look forward to getting some more action in.

As always I'll finish up by thanking you for dropping in I hope you enjoyed it & also my thanks to Paddy for the game.